After...
       ...zzZ...
 6:50: started coding
       ...zzZ...
 8:02: settled for idea
12:40: basic structure complete (player, map, loading, saving, level editor)
13:30: deadline for firing weapon - CHECK (+15min)
...Long Night of the Theaters, Hannover...
20:00: work continues
22:00: first enemy complete
24:00: deadline for first level, uploaded screenshot and foodphoto - CHECK (+45min)
       ...zzZ...
31:30: got up extremely motivated, sun's shining, happy hardcore keeping me
       working, this will rule!
33:00: deadline for winning & losing - CHECK
34:00: deadline for overworld - CHECK (+48min)
35:30: deadline for cooler enemies and particle system - CHECK (+27min)
37:30: deadline for second level - CHECK (+107min!!!!!!)
40:00: public beta for friends and everyone else :) - CHECK (+49min)
41:00: deadline for third level - CHECK (+43min)
42:00: deadline for fourth level (?)
43:00: deadline for fifth level - CHECK (+138min!!!!)
44:00: deadline for sixth level - CHECK (+51min)
45:00: deadline for seventh level (Glogrots) - CHECK (?)
46:00: deadline for underwater level - CHECK (?)
47:00: deadline for boss  CHECK (17 min late)
48:00: title, everything, wah!!!!! CHECK (10 min before deadline)

TAKEN OUT:
- congrats screen after winning :'(
- (auto)saving
- music
- something that tells the user that the health bar is what it is
- sniper tracking you with his gun
- document editor
- comment source code
- clean up source code
- mouse support
- readme file
